{MUD} Re: MUD: languages (type checking, sigh)

Alex Oren alexo at sapiens.com
Sun Aug 25 09:04:06 New Zealand Standard Time 1996

On Thu, 22 Aug 96 11:35:18 MST, GhrisG wrote:

} [ChrisL:]
} :} What about variables? That's what I had in mind to be checked as much
} :} as possible.
} :
} :If you mean attributes then the same holds.
} Attributes possibly, but more importantly variables, like temporaries
} inside of functions. If you go for complicated things, not all of your
} functions will be small. For example, here is part of the routine that
} draws my 3-D maze, from the player's point of view:


} Several local variables. Some used quite a bit.

I've lost the context. Please quote more or remind me of the original subject.


One thing that I'd like to mention is that I want to make my server
language-neutral. Meaning, the server itself will not have a language but a set
of APIs and a mechanism to invoke an "external" language to process events.

The first version will support precompiled code ("C" calling convention via
DLLs) and interpreted REXX.

Given that, all the local variables will have to be considered dynamic.
No provision will be possible for local garbage collection, only for the DB.

Have fun,

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