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Quadtrees?
Hi all,
I am wondering why quadtrees would be so great for spatial representation
as it is used in a mud. As you will remember, a quadtree subdivides a
region into 4 subregions and makes quadtrees of those until the subregions
are uniform, so that you only keep information about things that are
different in a region (ok this desc stinks). But in a mud you need to do
lots of spatial relation searches, like all the objects within a range of
3.
Why not use a list of objects that is multi indexed on X and Y values?
Wout.
- Thread context:
- q-tree stuff,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Mon 03 Mar 1997, 04:19 GMT
- Linear Quadtrees,
Carter T Shock ctso#umiacs,umd.edu, Sun 02 Mar 1997, 20:35 GMT
- Quadtrees?,
Wout Mertens Wout.Mertens#rug,ac.be, Fri 28 Feb 1997, 10:54 GMT
- <Possible follow-up(s)>
- Re: Quadtrees?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 28 Feb 1997, 23:49 GMT
- Re: Quadtrees?,
Carter T Shock ctso#umiacs,umd.edu, Sat 01 Mar 1997, 00:26 GMT
- Re: Quadtrees?,
S001GMU S001GMU#nova,wright.edu, Sat 01 Mar 1997, 04:11 GMT
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