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Re: Quadtrees?
On 28/02/97 at 06:58 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)
said:
>My thinking has been to use a 3D sparse array, which can contain objects
>of differing sizes, hence visibilities. I'm pretty vague on how the
>details would work, however. :-(
Sounds a little like an R*-Tree. I recently reposted an old post from
Wout's list with definitions and descriptions of quadtrees etc. For me
the beauty of an R*-Tree is that it allows very easy localised processing.
To find all locally relevant data nodes, just ascend the tree from the
current location until you find a rectangle which bounds the requested
area. Another nice point is that multiple "thematic" schema can be easily
bound within the same R*-Tree.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
- Thread context:
- Re: Quadtrees?, (continued)
- Re: Quadtrees?,
Carter T Shock ctso#umiacs,umd.edu, Sat 01 Mar 1997, 05:12 GMT
- Re: Quadtrees?,
S001GMU S001GMU#nova,wright.edu, Sat 01 Mar 1997, 05:38 GMT
- Re: Quadtrees?,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 01 Mar 1997, 17:34 GMT
- Re: Quadtrees?,
Carter T Shock ctso#umiacs,umd.edu, Sun 02 Mar 1997, 21:41 GMT
- Re: Quadtrees?,
coder coder#ibm,net, Mon 03 Mar 1997, 03:26 GMT
- Re: Quadtrees?,
coder coder#ibm,net, Tue 04 Mar 1997, 14:53 GMT
- Just a bit of musing,
Nathan Yospe yospe#hawaii,edu, Thu 27 Feb 1997, 08:49 GMT
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