Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: Resets and repops
[ChrisL]
:>Not bad; my only problem with this is that if there's any sort of
:>mechanisms by which the player can learn about their world without
:>actually going places, this starts to break down. The most obvious
:>example is the spell locate object.
:
:Other good candidates:
:
: Built in rumour systems
: Newspapers
: OBE (Out of Body Experience)
: Scrying
: High altitude overview (for those with 3D)
: Indirect viewing ("typical" magic eye objects, or your
:clairvoyance).
: Remotely controlled/possessed mobiles.
: Demon riders on mobiles.
: 'Bots.
I'm not sure how to interpret the last 3 examples, but as for the others,
none of those exist (yet) in my scenario. A wizard could create any of
them, however. So, this suggests some changes. Currently, in my scenario
(which I still call a "starter" scenario"), there are really 3 classes
of NPC's:
- those that stick around all the time. They either sidestep
combat, run away instead of being killed, get regened like
players do, or do not enter the combat areas.
- those that are special to special rooms. These are the ones
discussed - they come back only when the room is triggered.
- generic monsters - these are pseudorandomly generate when players
move around in combat areas
The reason the class 2 ones stay gone until needed is really just one
of efficiency - my server will run on a 7 Mhz 68000, so I want to not use
extra cycles. A quick fix here is to have them re-appear right away, but
not reactivate. So, distance viewing will see them, but always in the
same place. An OK compromise, I think.
Another solution is to establish a convention that says that distance
viewers should check for and call a specific action on locations they
are viewing. That action could cause the viewers to see the missing
NPC's, without actually having to create them. (Dirty trick, I know!)
[TrashCollectors]
Kewl! This one I'm going to have to seriously consider, although likely
not as detailed, and I don't have a mana concept to deal with.
Unfortunately, my next release is almost 100% dealing with issues of the
client, and not any scenario stuff. I'm spending boring time messing
around with scroll bars, text clipping, etc. Ick!
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: Resets and repops, (continued)
- Re: Resets and repops,
Nathan Yospe yospe#hawaii,edu, Fri 21 Mar 1997, 03:03 GMT
- Re: Resets and repops,
claw claw#null,net, Fri 21 Mar 1997, 07:47 GMT
- Re: Resets and repops,
claw claw#null,net, Fri 21 Mar 1997, 09:33 GMT
- Re: Resets and repops,
Adam Wiggins nightfall#inficad,com, Fri 21 Mar 1997, 14:25 GMT
- Re: Resets and repops,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 21 Mar 1997, 23:49 GMT
- Re: Resets and repops,
claw claw#null,net, Sat 22 Mar 1997, 00:56 GMT
- Re: Resets and repops,
claw claw#null,net, Sat 22 Mar 1997, 01:43 GMT
- Re: Resets and repops,
claw claw#null,net, Sat 22 Mar 1997, 02:32 GMT
- Re: Resets and repops,
Nathan Yospe yospe#hawaii,edu, Sat 22 Mar 1997, 05:10 GMT
[ Other Periods
| Other mailing lists
| Search
]