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Re: Ho hum
At 04:30 PM 4/12/97 -1000, you wrote:
>:Can someone retrieve the old threads on skills? I'll be quite interested
>:in reading through some of the old stuff. Just thought I'd bring the
>:topic of game design back into the mailing list and pollute the optic
>:fibres with my presence whilst I'm at it.
>
>Ah, now this is a fun debate. Personally, I like a system with feedback
>between a list of attributes and a list of skills, all of which are
Just a note on skill based systems. The most awaited new skill-system in
the Pen and paper RPG world jsu tshipped -- the new Champions based on the
Maximal Fusion system. I'm picking mine up wednesday.
JK
- Thread context:
- Re: Ho hum (clarifiyign AI terms),
Jeff Kesselman jeffk#tenetwork,com, Sun 13 Apr 1997, 05:02 GMT
- Ho hum,
Ling K.L.Lo-94#student,lut.ac.uk, Sun 13 Apr 1997, 01:10 GMT
- <Possible follow-up(s)>
- Re: Ho hum,
Nathan Yospe yospe#hawaii,edu, Sun 13 Apr 1997, 09:25 GMT
- Re: Ho hum,
Jeff Kesselman jeffk#tenetwork,com, Sun 13 Apr 1997, 11:45 GMT
- Re: Ho hum,
coder coder#ibm,net, Sun 13 Apr 1997, 23:57 GMT
- Re: Ho hum,
Ling K.L.Lo-94#student,lut.ac.uk, Mon 14 Apr 1997, 05:38 GMT
- Re: Ho hum,
Nathan Yospe yospe#hawaii,edu, Mon 14 Apr 1997, 06:53 GMT
- Re: Ho hum,
clawrenc clawrenc#cup,hp.com, Tue 15 Apr 1997, 00:03 GMT
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