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Re: [MUD-Dev] Re: Issues from the digests and Wout's list
> (1) Beware putting characters into roles based on character sex.
Gender-roles
> are fast becoming a moribund concept in our society and you would
> definately offend soem people (me, for instance ;) )
> The only excpetion is where your game is set in an earlier era or
world
> with stronger roles but EVEN THEN players shoudl be allowed to be
> "exceptional" men or women who break the stereotypes-- such have
always
> existed historicly. The reaction of then world shoudl not penalize
> them significantly for this, though it should ideally be visible in
the
> "fluff" (NPC comments and so forth.)
I'd agree with this... for humans. Non-human races in fantasy or SF could
have any kind of sex roles. Indeed, different sexes might be physically
different in major ways. Also, don't forget that a race might have more
or less than two different sexes.
--
|\ _,,,---,,_ Travis S. Casey <casey#cs,fsu.edu>
ZZzz /,`.-'`' -. ;-;;,_ System Manager, FSU CS department
|,4- ) )-,_..;\ ( `'-' (904) 644-4290; Room 101C Carothers
'---''(_/--' `-'\_) No one agrees with me. Not even me.
rec.games.design FAQ: http://www.cs.fsu.edu/~casey/design.html
- Thread context:
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list, (continued)
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jon A. Lambert jlsysinc#ix,netcom.com, Fri 25 Apr 1997, 12:38 GMT
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jeff Kesselman jeffk#tenetwork,com, Fri 25 Apr 1997, 12:43 GMT
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Travis Casey casey#NU,cs.fsu.edu, Fri 25 Apr 1997, 13:00 GMT
- Re: [MUD-Dev] Re: Issues from the digests and Wout's list,
Jon A. Lambert jlsysinc#IX,NETCOM.COM, Fri 25 Apr 1997, 13:09 GMT
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