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Re: [MUD-Dev] Resets, repops and quests
[On 05/28/97 cg#ami-cg,graysage.edmonton.ab.ca (Chris Gray) said]
>When I was doing my little quests, the issue that come up is that of how
>a given quest can be solved by different people at the same time. I was
>not able to come up with an answer, and ended up being unsatisfied. One
>of my entire areas shuts out other characters while one character is in
>it. I don't like that, but couldn't see an alternative, given the nature
>of the puzzle in it.
>How *do* others out there solve this?
This may seem terribly naive, but couldn't you just associate the status
of the quest with the character instead of the mud? That is, the bit
flags are in the player structure.
-------------------------------------------------
tlair#mailzone,com
-------------------------------------------------
- Thread context:
- Re: [MUD-Dev] Resets, repops and quests,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 28 May 1997, 21:47 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Matt Chatterley root#mpc,dyn.ml.org, Wed 28 May 1997, 23:19 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Raz muddyraz#mushroom,demon.co.uk, Fri 30 May 1997, 07:26 GMT
- Re: [MUD-Dev] Resets, repops and quests,
Todd Lair tlair#mailzone,com, Fri 30 May 1997, 08:55 GMT
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