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Re: [MUD-Dev] Name/language generation
Oliver Jowett wrote:
>
> I have a sneaking suspicion that I've seen discussion on this before, but
> FWIW..
>
> I'm slowly setting up a system where some NPCs (not the major ones, and
> not the minor - ie. animal-level - ones) are generated with unique names,
> physical characteristics, and personalities. As part of this I need some
> way to generate random names or words in a specific language.
[ implementation snipped ]
> Any suggestions for improving this?
I've been thinking about something similar for spell names, but rather
than do all the work myself, started toying with pronounceable password
generation programs. Results have been promising. The one I've been
using can be found at
http://www.best.com/~thvv/tvvtools.html
It uses trigraphs taken from the language in whatever dictionaries you
feed it, so it should be adaptable without too much trouble to whatever
sort of language you'd like if you've got a nice sample size.
--
Shawn Halpenny
"Let me explain the house rules. Follow the rules, we'll get along
like a house on fire."
- "From Dusk Till Dawn"
- Thread context:
- Name/language generation,
Oliver Jowett oliver#sa-search,massey.ac.nz, Thu 19 Jun 1997, 06:13 GMT
- [MUD-Dev] Name/language generation,
Jamie Norrish jamie#sans,vuw.ac.nz, Thu 19 Jun 1997, 14:36 GMT
- [MUD-Dev] Name/language generation,
Brandon Cline brandon#merlin,sedona.net, Thu 19 Jun 1997, 16:26 GMT
- Re: [MUD-Dev] Name/language generation,
Shawn Halpenny malachai#iname,com, Thu 19 Jun 1997, 20:56 GMT
- Re: [MUD-Dev] Name/language generation,
Brandon Gillespie brandon#roguetrader,com, Fri 20 Jun 1997, 00:30 GMT
- Re: [MUD-Dev] Name/language generation,
Martin Keegan martin#cam,sri.com, Fri 20 Jun 1997, 14:32 GMT
- Persistancy,
Matt Chatterley root#mpc,dyn.ml.org, Tue 17 Jun 1997, 03:53 GMT
- Testing.,
coder coder#ibm,net, Mon 16 Jun 1997, 04:58 GMT
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