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Population container
hey all!
Here's an idea I had:
Instead of having all that trouble of having to constantly update your
objects, even when noone is around, I present:
The Population Container
What is it? Well, you take a kind of monster that you want to populate a
zone with. Now make a population model, something like Fibonacci's row or
so (rabbits!), and update the model every once in a while.
Now, if a player is about, and he 'spots' one (or more) of the population,
decrease you population by one (or more) and make the appropriate monster
appear.
This way, you can have zillions of flies, musquito's, dwarfs, etc etc, you
could even describe the critters from the container (some dwarfs are
lurking about) (tho I think that's a bit farfetched), and all with
virtually no memory or cpu overhead.
That's it.
Thoughts? Questions? Ideas? Stuff?
Wout.
- Thread context:
- Git out the boar spear, Martha!,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 20 Jun 1997, 13:03 GMT
- Re: [MUD-Dev] Git out the boar spear, Martha!,
Nathan Yospe yospe#hawaii,edu, Sat 21 Jun 1997, 10:16 GMT
- Re: [MUD-Dev] Git out the boar spear, Martha!,
Matt Chatterley root#mpc,dyn.ml.org, Sat 21 Jun 1997, 16:57 GMT
- Population container,
Wout Mertens Wout.Mertens#rug,ac.be, Fri 20 Jun 1997, 01:51 GMT
- [MUD-Dev] Population container,
Brandon Cline brandon#sedona,net, Fri 20 Jun 1997, 16:08 GMT
- Re: [MUD-Dev] Population container,
Nathan Yospe yospe#hawaii,edu, Sat 21 Jun 1997, 05:16 GMT
- Re: [MUD-Dev] Population container,
clawrenc clawrenc#cup,hp.com, Wed 25 Jun 1997, 06:44 GMT
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