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Re: [MUD-Dev] common server design
> From: Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA>
>
> "Intuitive and understandable" are so subjective that they can easily
> lose all value as evaluators. As you say below, the concensus (hah!) of
> a group of people is generally of more value, so long as that group has
> enough background to be aware of most of the issues. The opinion of a
> large group of uninformed/inexperienced people is often not worth much.
>
>
Some interesting and "intuitive" implementations of file copying.
1) open 15,8,15;print#15,"c0:fileb=filea";close 15
2) cp filea fileb
3) copy filea fileb
4) pip fileb=filea
5) assign sysut1,dsn=filea,disp=old
assign sysut2,dsn=fileb,disp=new
exec iebgener
end
6) Oh bugger me, I can't figure this out in Windows.
I offer 100 GPs to any who can guess where 1-5 come from.
#3 has at least 2 answers.
JL
Sorry for the interruption. No need to adjust your set. ;)
- Thread context:
- Re: [MUD-Dev] common server design, (continued)
- Re: [MUD-Dev] common server design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 26 Jun 1997, 09:00 GMT
- Re: [MUD-Dev] common server design,
Jeff Kesselman jeffk#tenetwork,com, Thu 26 Jun 1997, 13:57 GMT
- Re: [MUD-Dev] common server design,
Caliban Tiresias Darklock caliban#darklock,com, Thu 26 Jun 1997, 16:09 GMT
- noise,
Alex Oren alexo#bigfoot,com, Thu 26 Jun 1997, 16:49 GMT
- Re: [MUD-Dev] common server design,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 26 Jun 1997, 12:00 GMT
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