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noise
ChrisG wrote:
} [Caliban:]
}
} :If you have no concept of anything, the server must by necessity support
} :an intuitive and understandable method of describing in an effective
} :fashion something that the developer would never in a million years have
} :thought of.
} :It's the 'intuitive and understandable' parts which bog down some servers.
}
} "Intuitive and understandable" are so subjective that they can easily
} lose all value as evaluators. As you say below, the concensus (hah!) of
} a group of people is generally of more value, so long as that group has
} enough background to be aware of most of the issues. The opinion of a
} large group of uninformed/inexperienced people is often not worth much.
Just a couple of days ago I came across an interesting post in an endless GUI
war thread.
"The only intuitive interface is the nipple. Everything else has to be learned."
Have fun,
Alex.
- Thread context:
- Re: [MUD-Dev] common server design, (continued)
- Re: [MUD-Dev] common server design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 26 Jun 1997, 09:00 GMT
- Re: [MUD-Dev] common server design,
Jeff Kesselman jeffk#tenetwork,com, Thu 26 Jun 1997, 13:57 GMT
- Re: [MUD-Dev] common server design,
Caliban Tiresias Darklock caliban#darklock,com, Thu 26 Jun 1997, 16:09 GMT
- noise,
Alex Oren alexo#bigfoot,com, Thu 26 Jun 1997, 16:49 GMT
- Re: [MUD-Dev] common server design,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 26 Jun 1997, 12:00 GMT
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