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Re: [MUD-Dev] Flexible, Modular Server Design
[Brandon C:]
: My problem is, that if I was to design say, a Sci-Fi game, game systems
:and posibly part of the game server would be different than if it was a
:Fantasy game. Especially if the game server itself is made into
:simplifications or approximations of the genre. On the other hand, if the
:game server is made to be fully modifiable, through user objects, you have
:the possibility to create the different genres, but at the same time it
:requires a great deal of time and effort to create each game. If maybe,
:the game sever was designed with easy modifiability in mind, and had a
:world base event handling and object handling that would fit most genres
:nicely (less simplification), then it would make sense to have decent
:support creation of new game systems (skills, objects, combat, armor,
:etc). In a sense it is a hybrid of some of the current game systems out
:there, but also in itself a new design approach to the whole thing.
: I am interested in input and ideas on this, and possibly people that
:would want to design a server of this type.
Isn't that pretty much what the newer LP mudlibs try to do?
I've tried to do that too - if you source the first directory-full of
stuff in my scenario, you end up with a lot of basic commands and
utilities, but no rooms or objects (well, the "Arrivals Room"). Combat
comes from another directory, the main scenario from a third, the
"Proving Grounds" area from a forth, and the on-line building stuff
from a fifth.
This kind of basic organization seems pretty straightforward, and I
would be surprised to see a general programmable server that *didn't*
set up the scenario/library that way.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Another Approach (was: Integrating PK),
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 29 Jun 1997, 09:17 GMT
- [MUD-Dev] Flexible, Modular Server Design,
Brandon Cline brandon#merlin,sedona.net, Sat 28 Jun 1997, 16:11 GMT
- Re: [MUD-Dev] Level abstractions - Realism vs Game Issues,
Jon A. Lambert jlsysinc#ix,netcom.com, Sat 28 Jun 1997, 12:07 GMT
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