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Re: [MUD-Dev] Supporting RP+PG
In <199706230514.TAA02643#mail,pixi.com>, on 06/22/97
at 10:21 PM, "Huibai" <ashen#pixi,com> said:
>- hiding all statistics. (HP,skills,levels,etc.)
> health is a graphic % bar. they've got no idea
> what their absolute points are, only how hurt
> out of the whole.
This loses the ugliness of numbers while avoiding the chancy
interpretation of adjectives (just how hurt is "in agony" as vs
"moaning with pain"?) Essentially you now have a percentage value.
The problem which it chares with all the other general systems is in
evaluating what 20% damage (or whatever) really means in game
functionality.
ie given a stat at XXX level, what can and can't I do because of that
stat?
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Levels and XP, (continued)
- Re: [MUD-Dev] Supporting RP+PG,
Huibai ashen#pixi,com, Mon 23 Jun 1997, 12:15 GMT
- Neighborhoods (was room-based v coord-based),
S001GMU S001GMU#nova,wright.edu, Mon 23 Jun 1997, 05:38 GMT
- The Difference between..,
Jeff Kesselman jeffk#tenetwork,com, Mon 23 Jun 1997, 02:55 GMT
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