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Re: [MUD-Dev] Graphical MUDs
Michael Hohensee wrote:
> Hmm, yes, I thought about writing the client in Java, since
> everyone's got it, but there is the problem of efficiency.
> Java, being such a high-level language, is not going to have
> the same efficiency of some well written and optimized C code.
> Especially when the client that I'm envisioning will operate as
> a parallel database to the server...
>
> I had considered trying to write it for X windows, but then balked
> when I discovered that Motif costs something like $150. *sigh*
> perhaps Java is the only solution... Ack, gotta go and learn a
> new language. :( :)
There is an attempt to make a free Motif clone (called Lesstif).
Perhaps a look:
http://www.lesstif.org/
I've never used it...just heard of it.
--
Shawn Halpenny
"Let me explain the house rules. Follow the rules, we'll get along
like a house on fire."
- "From Dusk Till Dawn"
- Thread context:
- Brief bio,
Niklas Elmqvist croziys#algonet,se, Mon 21 Jul 1997, 23:20 GMT
- [MUD-Dev] Graphical MUDs,
Cynbe ru Taren cynbe#laurel,actlab.utexas.edu, Sun 20 Jul 1997, 07:04 GMT
- Graphical MUDs,
Michael Hohensee michael#sparta,mainstream.net, Sun 20 Jul 1997, 01:45 GMT
- Re: [MUD-Dev] Evil coders from beyond the grave,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 19 Jul 1997, 00:18 GMT
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