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Re: [MUD-Dev] Re:
Caliban Tiresias Darklock wrote:
>
> mud-dev#null,net wrote:
> >
> > Here are some random thoughts/questions on the matter. Would liasons
> > be possible between PCs only or combination of PC/NPC?
>
> I just want to make one comment here.
>
> Do NOT under ANY circumstances build rape code into your game. It's just
> not an amusing option, and can have some serious repercussions for
> survivors of such incidents.
I agree completely with this. My system is player-to-player only, and
requires both people to type 'consent <partner>'. I have coded some
pretty horrific combat (people can get disembowelled, then stagger off
knowing its only so long before they either bleed to death, or their
entrails pour out...with a selection of options like this, combat is
not for the faint of heart), however there are some things I just would
never code. Interestingly my system is also male-to-female only.
> > I don't like the idea of
> > skill transference, but wealth and equipment are another matter.
> > Once play begins with the new character perhaps there are necessary
> > expenditures for the NPC parents if still living?
>
> Anyone for a 'borrow money from parents' subsystem, with attendant
> requirements that you go to dinner and write or visit more often? ;)
I agree that skills should not be 'transferred'...however there is no
reason why you couldn't bring up your son/daughter to follow in your
footsteps, thus they would be quite likely to have some of your skills.
KaVir.
- References:
- Re:
- From: Caliban Tiresias Darklock <caliban#darklock,com>
- Thread context:
- DESIGN: R-Trees (fwd),
Greg Munt greg#uni-corn,demon.co.uk, Sun 24 Aug 1997, 22:41 GMT
- [MUD-Dev] Character evolution,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 21 Aug 1997, 17:52 GMT
- Re:,
Caliban Tiresias Darklock caliban#darklock,com, Thu 21 Aug 1997, 16:54 GMT
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