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Re: [MUD-Dev] MUD universe
I can think of only one major flaw of forking off alternate universes whenever
someone solves a quest, and then only allowing that person into the quest.
You loose all sense of a coherent world. Every person would have a different
world in which to play, isolating them from the rest of the players. Quite
frankly, what's the point? why put the M in MUD then?
-Greg
- Thread context:
- Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...), (continued)
- Re: [MUD-Dev] Language design,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 29 Aug 1997, 06:01 GMT
- Re: [MUD-Dev] MUD universe,
S001GMU S001GMU#nova,wright.edu, Fri 29 Aug 1997, 00:48 GMT
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