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Re: [MUD-Dev] New topic: AI and NPCs
Jeff Kesselman <jeffk#tenetwork,com> wrote:
> The key in Judo trhows is center of gravity. The small
> creature has a big advantage with having a lower center of gravity.
> Strength and body mass are irellevent, unless you don't know what you are
> doing at all, in which case you arent performing judo/jujitsu, you are an
> american wrestler.
>
> As for mat work (holds and such) speed and agility are a lto mroe
imprtoant
> then size and mass. A small person can hodl a big one pinned quite
nciely
> if they can get them into the right position.
Don't forget that in muds, we're also dealing with creatures well outside
the human size range. A small adult human may be able to hold a big one
pinned nicely, but there's no way that something with the size and
strength of a two-year-old human can hold an adult human pinned.
(Providing
the human isn't worried about getting hurt a bit in pulling out -- even
a two-year old can hold someone who's allergic to pain by grabbing their
earlobe.)
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
'---''(_/--' `-'\_) http://www.io.com/~efindel/design.html
Re: [MUD-Dev] New topic: AI and NPCs,
Travis Casey efindel#io,com, Sun 31 Aug 1997, 20:01 GMT
(fwd) NEW: multi-user VRML world,
clawrenc clawrenc#cup,hp.com, Thu 28 Aug 1997, 20:03 GMT
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