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Re: [MUD-Dev] Modeling spells/skills as collections of affects
In <199709010243.3533400#bedford,net>, on 08/31/97
at 09:59 PM, "Brian Price" <blprice#bedford,net> said:
>> From: Jeff Kesselman <jeffk#tenetwork,com>
>> Heh. The borken record says "Youv'e just defined the hero System. lost
>> infinite colelction of effects created from a base set of "operations".
>Sounds great, any urls or ftp addys? or a file name to search for?
>Thanks
I have the following logged:
http://www.herogames.com/
http://www.intercom.net/user/theala/hero.html
Though they are not as much help as one could hope for.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- META: Archive report,
coder coder#ibm,net, Mon 01 Sep 1997, 17:49 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 04:13 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Brian Price blprice#bedford,net, Mon 01 Sep 1997, 04:59 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 20:30 GMT
- Re: [MUD-Dev] Modeling spells/skills as collections of affects,
Travis Casey efindel#io,com, Mon 01 Sep 1997, 21:11 GMT
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