Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Usability and interface
- To: mud-dev#null,net
- Subject: Re: [MUD-Dev] Usability and interface
- From: Ola Fosheim Grøstad <olag#ifi,uio.no>
- Date: Sun, 21 Sep 1997 20:11:40 +0200 (MET DST)
caliban#darklock,com (Caliban Tiresias Darklock) wrote:
>On Fri, 19 Sep 1997 21:43:02 PST8PDT, Adam Wiggins
><nightfall#user2,inficad.com> wrote:
>Note that whether you intend it or not, people will almost always come
>up with a way to script. The above example of mixing a poison would be
>trivial for someone who had coded it into a script; the script would
>probably be on some web page; and the *spirit* of the process would be
>lost.
>
>On the other hand, if you count on people scripting, then people who
>don't know how to script or where to find scripts end up having a real
>pain of a time trying to play the game. It's a double edged sword.
Of course, there is no problem preventing scripting with a graphical
interface (and an obscure internal protocol). ;->
>I'd most prefer an interface which is simple to learn and easy to use,
>but can be increased in application to complex tasks easily. One way to
>achieve this is to have all the atomic, low-level commands in the MUD,
>and then have pre-written scripts built into the server which allow new
>players to play without learning everything first; for example, my
>concept of 'grip sword handle right' could be scripted into a 'wield'
>command, allowing the player to choose whether he wants to be complex or
>simple. While 'wield sword' is equivalent to 'grip sword handle right',
>they serve different purposes and are both useful.
If I should ever make a text-only interface I would go for
tab-expansion, as found in CLIs like bash or other shells, as well as
"word level" editing. In essence: context-sensitive syntax tree editing.
For instance:
you type: "swo", hit <tab>
computer: expands to "examine sword"
you type: <left> <up>
computer: pops up a menu with "wield left", "wield right", "examine" etc
etc
Ola.
- Thread context:
- Re: [MUD-Dev] Usability and interface, (continued)
- Re: [MUD-Dev] Usability and interface,
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 21 Sep 1997, 18:11 GMT
- Re: [MUD-Dev] Usability and interface,
clawrenc clawrenc#cup,hp.com, Mon 22 Sep 1997, 23:13 GMT
- Re: [MUD-Dev] Usability and interface,
clawrenc clawrenc#cup,hp.com, Wed 24 Sep 1997, 00:04 GMT
- RE: [MUD-Dev] Usability and interface and who the hell is suppo,
Caliban Tiresias Darklock caliban#darklock,com, Fri 19 Sep 1997, 17:18 GMT
[ Other Periods
| Other mailing lists
| Search
]