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[MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK
- To: mud-dev#null,net
- Subject: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK
- From: Maddy <maddy#fysh,org>
- Date: Fri, 26 Sep 1997 14:28:55 +0100 (BST)
Previously, Caliban Tiresias Darklock wrote....
> Sender: Maddy <maddy#fysh,org>
>
> On Thu, 25 Sep 1997 08:17:06 PST8PDT, clawrenc#cup,hp.com wrote:
>
> >Is lack of a social context for new players a Bad Thing? There are
> >ways to work around much of the initial barrier to entry to the
> >non-social world problem (cf Avalon's guides), however that doesn't
> >address the problems of entering the social world, or the question of
> >social context.
>
> There's also the consideration of other social contexts. Some of the
> people I used to MUSH with on DarkWeb (now defunct) were friends I had
> met at gaming conventions, and many of the players there turned out to
> have other characters elsewhere; I went from DarkWeb to Cajun Nights and
> found myself with an instant social context in the sense that I as a
> player knew and could contact a large number of people there. These
> people could, from their previous association with me, introduce me as a
> character to others, providing another accelerated social context.
>
> Similar sorts of accelreated social context can be gained from
> surroundings, like a university, and from other channels like webrings,
> IRC, guestbooks, or even newsgroups and mailing lists. If, for example,
> someone here was describing their new server and it sounded really cool,
> I might log on there. Chances are I'd name my character 'Caliban', which
> would provide some instant recognition, and I would probably find myself
> in some social context with other list members on the server. (Whether
> that context would be positive is rather iffy.)
>
> Unfortunately, people who have the experience of being in some social
> context or other on first login (university students are rather large
> context. Sort of like the way people with T-1 lines out of their houses
> tend to do web sites that take an outrageous amount of time to DL over a
> modem, and people with really big screens will do interfaces that don't
> fit on most other people's monitors. Natural human narcissism, which I
> could probably write several more pages on...
When I first arrived at university I only knew one person, and he was my
roommate so it was kinda hard not to know him. Everyone else I met either
through my course or through the socities/clubs I joined - namely the had
similiar interests to me. I didn't know everyone, I doubt by the end of the
course I knew even 1/10th of my peers.
This analogy fits quite well to the idea of joining a mud and not knowing
anyone. Given that there are pubs where you can meet and chat to other
people, and guilds/religions where people of similiar interests/faith can
meet you could (if you want) gain a collection of people that you consider
to be your friend. Add a method in which you can associate these people
with a name (they might not tell you their real one) which decays over time
and I think you'll have a pretty nice system.
Maddy
- Thread context:
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques, (continued)
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Adam Wiggins nightfall#user2,inficad.com, Sun 28 Sep 1997, 06:14 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Brian Price blprice#bedford,net, Sun 28 Sep 1997, 19:04 GMT
- Re: [MUD-Dev] UI Issues: Anti-scripting techniques,
Brian Price blprice#bedford,net, Sun 28 Sep 1997, 20:39 GMT
- Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo),
Brandon J. Rickman ashes#pc4,zennet.com, Fri 26 Sep 1997, 14:51 GMT
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Fri 26 Sep 1997, 14:08 GMT
- <Possible follow-up(s)>
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Tue 30 Sep 1997, 14:01 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 30 Sep 1997, 20:00 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Adam Wiggins nightfall#user2,inficad.com, Tue 30 Sep 1997, 21:56 GMT
- UI Issues: Dealing with Lag,
Brian Price blprice#bedford,net, Fri 26 Sep 1997, 07:45 GMT
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