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Re: [MUD-Dev] Usability and interface and who the hell is suppo



On Thu 25 Sep, Jon A. Lambert wrote:

> On 24 Sep 97 at 9:59, Caliban Tiresias Darklock wrote:

> > Note that you would not actually need a fishing skill or musical instrument 
> > skill for either of the above. I agree, musicians are a nice thing, they 
> > contribute vastly to the enjoyment of the world; but why do we actually 
> > need game mechanics to handle it?

> I can easily imagine an entire game geared around musical talents.  
> Where magic and combat are inextricably linked to music and musical 
> instruments.  Methinks I recall several fantasy novels where this was 
> the case?

True. But you can equally well imagine a game that is not geared around
combat at all.  To me  thinking of games as focussing on combat only is
too restrictive.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




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