Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Usability and interface and who the hell is suppo
- To: mud-dev#null,net
- Subject: [MUD-Dev] Usability and interface and who the hell is suppo
- From: Maddy <maddy#fysh,org>
- Date: Mon, 29 Sep 1997 14:40:30 +0100 (BST)
Previously, Travis Casey wrote....
> clawrenc#cup,hp.com <clawrenc#cup,hp.com> wrote:
> >What is wrong with:
> >
> > > get rock
> > Do you want the:
> > 1) stone
> > 2) pebble
> > 3) gem
> > 4) boulder
> > 0) Cancel command
> > >
> >
> >?
> >
> >No ambiguity, simple interface, obvious, easily learnable,
> >predictable...
>
> The "cancel command" part seems to imply a modal interface, which can be bad
> in a time-intensive situation, such as combat. Also, this could be annoying
> if the command was typed by accident... for a somewhat silly example:
>
> The orc draws his sword!
>
> > weld sword
> Do you want to weld the:
> 1) long sword (in scabbard)
> 2) two-handed sword
> 3) short sword
> 0) cancel
>
> The orc attacks you!
>
> > wield sword
> I'm sorry, that isn't one of the options.
>
> The orc strikes you with his sword, cutting your arm!
> You swing a fist at him, but miss.
>
> > 0
> Command canceled.
With a system like this I'd expect (at least if it was one keypress) the
interface to switch into mode-char so you didn't need to press enter, but
that is just an aside.
I think such a system would work far better if it was....
>weld sword
Do you want to weld the:
1) long sword (in scabbard)
2) two-handed sword
3) short sword
>wield sword
[Canceling weld menu]
You wield the sword.
Namely that if you type something which is not a valid option, it's assumed
that it's another command and you want to cancel. This (in my mind) works
more along the way that players type. If they make a mistake - they quickly
retype (usually with the same mistake) the command.
Maddy
- Thread context:
- Re: [MUD-Dev] Usability and interface and who the hell is suppo, (continued)
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Travis Casey efindel#polaris,net, Fri 26 Sep 1997, 00:59 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Sat 27 Sep 1997, 17:16 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Brandon J. Rickman ashes#pc4,zennet.com, Sat 27 Sep 1997, 20:58 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Travis Casey efindel#polaris,net, Sat 27 Sep 1997, 23:15 GMT
- [MUD-Dev] Usability and interface and who the hell is suppo,
Maddy maddy#fysh,org, Mon 29 Sep 1997, 13:40 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Brandon J. Rickman ashes#pc4,zennet.com, Tue 30 Sep 1997, 22:04 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 19 Sep 1997, 14:46 GMT
[ Other Periods
| Other mailing lists
| Search
]