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Re: [MUD-Dev] UI Issues: Dealing with Lag
In <199709260525.3291400#bedford,net>, on 09/26/97
at 12:50 AM, "Brian Price" <blprice#bedford,net> said:
>One of the few places where I personally would like to allow
>scripting is in exactly the cases where the client is helpless to
>respond. Lag is, unfortunately, a large part of mud play.
I handle this indirectly: user programming.
I don't remove characters from the game world when the player logs
out. Protection of the character while its human is logged off is
left up to whatever devices the player came up with, with the full
power of (resource limited) user programming behind him. The
intention is that playes will write, sell, trade, steal, purchase, etc
user-written programs to make this area more effective and
interesting.
The simplest solution of course is to go purchase protection from
another player (ie player programmed and run Inns), but other
variations are likely to prove popular as its incredibly tough to make
Inns or any other shared space secure.
Lag is then merely a special case of logging off -- the same user
programmed constructs apply.
>Nothing, not even pk by super char, destroys an
>otherwise enjoyable mud experience as much as death by lag.
<nod>
I've considered special casing lagged characters. The base mechanism
would be a timed ping done ever 30 seconds (don't care about shorter
instances) with the affected characters merely special cased for
perma-death. They'd still be dead, but they'd still be in-game with
the brief opportunity to steal another body. Ditto BTW for deaths
when logged off.
>The problem I'm faced with is the dual-edged sword of utility and
>abuse. Any ideas out there on how to do this in a useful manner that
>is difficult or impossible to abuse?
Nahh, the ability to abuse a tool is minimally directly proportional
to the power of that tool.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK, (continued)
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Tue 30 Sep 1997, 14:01 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 30 Sep 1997, 20:00 GMT
- Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Adam Wiggins nightfall#user2,inficad.com, Tue 30 Sep 1997, 21:56 GMT
- UI Issues: Dealing with Lag,
Brian Price blprice#bedford,net, Fri 26 Sep 1997, 07:45 GMT
- UI Issues: Anti-scripting techniques,
Brian Price blprice#bedford,net, Fri 26 Sep 1997, 07:03 GMT
- RE: [MUD-Dev] A place of my own,
Koster, Raph rkoster#origin,ea.com, Thu 25 Sep 1997, 22:54 GMT
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