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Re: [MUD-Dev] Carnage, scripting newbie guides
[Nathan Y:]
:Anyone else think of Cutbert, from Gardner's Wuntvur books, when they read
:this?
[Goes off to find "Wanderings of Wuntvor"... finally found Cuthbert the
sword, but I'm afraid I don't remember much of the stories.]
:#3 - the internal language becomes a representational resource allocation
:and assembly system, instead of a text scripting system.
:
:This third result is the one relevant here. I'd like some feedback on what
:might be possible with such a system.
Ah, er, I have to admit that I don't understand what you are saying here.
Can you use some other words, perhaps with an example?
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] Reusable plots for quests, (continued)
- Re: [MUD-Dev] Carnage, scripting newbie guides,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Thu 02 Oct 1997, 16:13 GMT
- Re: [MUD-Dev] Balance of Character Power,
clawrenc clawrenc#cup,hp.com, Thu 02 Oct 1997, 01:00 GMT
- Re: 101 Spells Not Worth Memorizing,
clawrenc clawrenc#cup,hp.com, Wed 01 Oct 1997, 22:11 GMT
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