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Re: [MUD-Dev] Reusable plots for quests
In <199709290456.3387600#bedford,net>, on 09/29/97
at 09:10 AM, "Brian Price" <blprice#bedford,net> said:
>Three or four years ago, I was working on a multi-plot interactive
>story/game. While I never finished it, I did lay out the groundwork
>for such a system. Some of the recent topics touched upon the desire
> to provide re-usable quests and those discussions reminded me of my
>earlier work. Please bear with me, it is a bit rough and a bit long
>winded.
My writers reaction (I made my living for a short while writing short
stories) is that is not useful as it stands, and will only be usful
when it is mapped against the basic plot forms (boy beets girl, little
tailor, man learns a lesson). It is the human interest of those plot
forms which drives and provides value to the node structure you
describe.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
- Thread context:
- Re: [MUD-Dev] Something complete different, (continued)
- Re: [MUD-Dev] Stranger in a Strange Land,
clawrenc clawrenc#cup,hp.com, Fri 03 Oct 1997, 21:25 GMT
- Re: [MUD-Dev] Reusable plots for quests,
clawrenc clawrenc#cup,hp.com, Fri 03 Oct 1997, 18:05 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Reusable plots for quests,
Brian Price blprice#bedford,net, Sat 04 Oct 1997, 07:01 GMT
- Re: [MUD-Dev] Reusable plots for quests,
Travis Casey efindel#polaris,net, Sun 12 Oct 1997, 02:09 GMT
- Re: [MUD-Dev] Reusable plots for quests,
Brian Price blprice#bedford,net, Sun 12 Oct 1997, 13:08 GMT
- Re: [MUD-Dev] Reusable plots for quests,
Brandon J. Rickman ashes#pc4,zennet.com, Mon 13 Oct 1997, 00:09 GMT
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