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[MUD-Dev] Carnage, scripting newbie guides
[Original message sent by Nathan Yospe]
|
| Just a note, Newt, who wrote the Imperium Gothique version, is a lurker
| here. I used a version of his script in a Rom I ran a couple of years ago.
Not so much a lurker as plagued w/ a lousy ISP and too little time...
| This has three major results. #1 - clients have most of the personal memory
| (as opposed to game critical data, which is kept secure on the host) making
| limitations on memory a nonissue.
| #2 - clients could theoretically become 100% graphical, or any varient on
| such, with no penalty on gameplay for text clients.
| #3 - the internal language becomes a representational resource allocation
| and assembly system, instead of a text scripting system.
|
| This third result is the one relevant here. I'd like some feedback on what
| might be possible with such a system.
I read somewhere someone using Java VM as the script driver in
a MUD... now, THAT would be cool!
--
I never regret my failures, but I regret every missed opportunity.
- Thread context:
- [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK,
Maddy maddy#fysh,org, Wed 01 Oct 1997, 15:01 GMT
- RE: [MUD-Dev] Carnage, scripting newbie guides,
Koster, Raph rkoster#origin,ea.com, Wed 01 Oct 1997, 14:45 GMT
- Re: [MUD-Dev] Usability and interface and who the hell is suppo,
Michael Hohensee michael#sparta,mainstream.net, Wed 01 Oct 1997, 14:07 GMT
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