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Re: [MUD-Dev] Re: BUILDERS: Ferries
At 01:05 PM 12/7/97 PST8PDT, Marian Griffith wrote:
>On Sat 06 Dec, s001gmu#nova,wright.edu wrote:
>> > One of the challenges I
>> > have found both interesting and enjoying about working with an entirely
>> > original theme is that of creating a believable world with an enthraling
>> > history which draws people in.
>
>I belief this is much more important to the game than the actual map.
>The history will provide the game with a sense of continuity and it
>can guide the area builders in their efforts much more than a fairly
>abstract map can do.
FWIW, various authors including Tolkein, Eddings, and O.S. Card have talked
about how they started with a map, and built their histories and peoples
(and eventually stories) on top of it. I think this makes a lot of sense.
Eddings also said in a recent article that it took him almost two years to
do all that for the Belgariad/Mallorean stories, but now he has the process
down to about six weeks. :-)
Mike Sellers Chief Alchemist
mike#online-alchemy,com Online Alchemy
Combining art & science to create new worlds.
- Thread context:
- Re: [MUD-Dev] OT: News from the front, (continued)
- Re: [MUD-Dev] OT: News from the front,
Vadim Tkachenko vadimt#4cs,com, Mon 08 Dec 1997, 23:29 GMT
- Re: [MUD-Dev] OT: News from the front,
Sauron dlove#kusd,kusd.edu, Tue 09 Dec 1997, 03:32 GMT
- Re: [MUD-Dev] OT: News from the front,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 09 Dec 1997, 04:03 GMT
- Re: [MUD-Dev] OT: News from the front,
Nathan Yospe yospe#hawaii,edu, Tue 09 Dec 1997, 08:15 GMT
- Re: [MUD-Dev] Re: BUILDERS: Ferries,
Mike Sellers mike#online-alchemy,com, Mon 08 Dec 1997, 02:01 GMT
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