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Re: [MUD-Dev] Guilds & Politics
>A description of the system in place in UO:
Umm, ever consider black marks/suspicions, and "righteous combat"? If I
attack to defend my home/possessions, I'm probably gonna receive _more_
positive noteriety, and mass combat simply requires an "act of war" to make
it valid for _both_ sides...in addition, maybe go away from an overall
black/white scale...their should be factions out there that will interact
_positively_ with players of "questionable notoriety", even asking the
player to be a part of their group ( Assassin's Guild is lookin for new
killers...only experienced Mass Murderers need apply ).
Zoran
>However, do I believe it's better than nothing? Heck yeah.
>
>-Raph
>
>
>
- Thread context:
- Re: [MUD-Dev] Guilds & Politics, (continued)
- Re: [MUD-Dev] Guilds & Politics,
Stephen Zepp zoran#enid,com, Thu 11 Dec 1997, 00:03 GMT
- Re: [MUD-Dev] Guilds & Politics,
Stephen Zepp zoran#enid,com, Thu 11 Dec 1997, 00:32 GMT
- RE: [MUD-Dev] Guilds & Politics,
Koster, Raph rkoster#origin,ea.com, Thu 11 Dec 1997, 15:24 GMT
- [MUD-Dev] Guilds & Politics,
Maddy maddy#fysh,org, Thu 11 Dec 1997, 16:42 GMT
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