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Re: [MUD-Dev] Players as Monsters/NPCs



>
>Oooh sounds a bit like my new system (Stephen Zepp has had a brief look ;).
>Players start with a number of 'dots' in particular catagories (which they
>can prioritise), and spend them as they see fit.  This means that if you
>want to, you can bang your Brawl and Melee right up to max right from the
>start and have Physical as your primary attributes - but you'll be somewhat 
>limited in other areas if you're not careful.
>

All friendship aside, KaVir's char creation system has _got_ to be the best
I've ever seen, in addition to being extremely true to the WoD Masquerade
system.  Very nice :)





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