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Re: [MUD-Dev] Players as Monsters/NPCs
>
>Oooh sounds a bit like my new system (Stephen Zepp has had a brief look ;).
>Players start with a number of 'dots' in particular catagories (which they
>can prioritise), and spend them as they see fit. This means that if you
>want to, you can bang your Brawl and Melee right up to max right from the
>start and have Physical as your primary attributes - but you'll be somewhat
>limited in other areas if you're not careful.
>
All friendship aside, KaVir's char creation system has _got_ to be the best
I've ever seen, in addition to being extremely true to the WoD Masquerade
system. Very nice :)
- Thread context:
- Re: [MUD-Dev] META: FAQ: location, (continued)
- Re: [MUD-Dev] Players as Monsters/NPCs,
Stephen Zepp zoran#enid,com, Thu 11 Dec 1997, 00:32 GMT
- Re: [MUD-Dev] Guilds &,
Stephen Zepp zoran#enid,com, Thu 11 Dec 1997, 00:25 GMT
- Re: [MUD-Dev] You, the game of philosophy.,
Stephen Zepp zoran#enid,com, Thu 11 Dec 1997, 00:11 GMT
- RE: [MUD-Dev] You, the game of philosophy.,
Caliban Tiresias Darklock caliban#darklock,com, Wed 10 Dec 1997, 16:18 GMT
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