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Re: [MUD-Dev] Guilds & Politics [was Affecting the World]
[Matt C:]
:Phenomenally annoying, and a reasonable solution, I suppose. Nothing to
:theoretically stop this happening on my game, except shops do not use such
:lists of inventory. Perhaps one problem would be when a player is in an
:'edit mode' such as the newsreader, though, hence I think I will remove
:players from IC concerns when they are doing this (completely remove them
:from the game).
If such activities can be explainable in character, then why not leave
the player in the game? I thought about that a bit in my system, since
the user can be off in an editor, composing a letter/bulletin or perhaps
writing code. While doing that, they can flip back to the main text and
graphics windows with the touch of function key. I view both as in-character
activities that lessen the character's ability to pay attention to the
world. A wizard composing a spell while standing in the middle of a
battlefield deserves to get sliced and diced.
If, however, the user interface doesn't allow flipping back to the normal
interaction mode, then yes, some kind of protection sounds good.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
- Thread context:
- Re: [MUD-Dev] OT: Books, (continued)
- Jerks (me),
Ling K.L.Lo-94#student,lboro.ac.uk, Fri 12 Dec 1997, 14:32 GMT
- OT: Era of the Nerd (forwarded),
Adam Wiggins nightfall#user1,inficad.com, Fri 12 Dec 1997, 07:34 GMT
- Re: [MUD-Dev] Guilds & Politics [was Affecting the World],
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 12 Dec 1997, 06:57 GMT
- Re: [MUD-Dev] A flamewar startingpoint.),
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Fri 12 Dec 1997, 06:57 GMT
- [MUD-Dev] META: FAQ: location,
Vadim Tkachenko vadimt#4cs,com, Thu 11 Dec 1997, 21:52 GMT
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