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Re: [MUD-Dev] Mail from mud
On Mon, 22 Dec 1997, Miroslav Silovic wrote:
> Stephen Zepp <zoran#enid,com> writes:
>
> > Heyas...gonna ask for a little technical info here. I would like to
> > have my code be able to send a mail message to the player, using a
> > stored email address, but I'm not too sure how to go about
> > constructing a valid message/header, etc. Anyone done this, or
> > something similar? I was thinking of somehow writing a file, then
> > sending a command to the shell from the mud queueing the mail for
> > delivery, but I really am not sure how to do that..
>
> Well, Cold has $smtp object that does all the foo. Basically, the
> cleanest way is to read the RFC on SMTP protocol and then implement
> the bloody thing. :) I think LambdaMOO also has email object in the
> core. Both cores are available for download (and both systems have
> pretty readable internal languages).
And furthermore, ColdCore also is setup so you can have sendmail proxy
mail to the right port, so any mail sent to a dedicated internet hostname
is forwarded directly to the mud SMTP port (so you dont even have to bind
port 25). For details on how the forwarding works go to:
http://www.cold.org/sitenames.html
-Brandon Gillespie
- Thread context:
- Re: (no subject),
Ola Fosheim Grøstad olag#ifi,uio.no, Sun 21 Dec 1997, 22:01 GMT
- Mail from mud,
Stephen Zepp zoran#enid,com, Sun 21 Dec 1997, 08:02 GMT
- Re: [MUD-Dev] Mail from mud,
Richard Woolcock KaVir#dial,pipex.com, Mon 22 Dec 1997, 12:25 GMT
- Re: [MUD-Dev] Mail from mud,
Miroslav Silovic silovic#zesoi,fer.hr, Mon 22 Dec 1997, 15:07 GMT
- Re: [MUD-Dev] Mail from mud,
Vadim Tkachenko vadimt#4cs,com, Tue 23 Dec 1997, 17:12 GMT
- META: nospam in email addresses,
coder coder#ibm,net, Sat 20 Dec 1997, 21:48 GMT
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