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Re: MUD Development Digest
> producing a graphical MUD takes a lot of time and money, and
> until someone can run something akin to Ultima Online free of charge,
> there'll be aplenty of people who'll be quite happy to suffer the
> limitations of text-only interface just to be able to play for free.
Funny thing you should mention that. I'm intending to run something akin to Ultima Online free
of charge. I think it'll be able to compete very effectively on price at least! Forrester
Research is currently forecasting that by 2001, 90% of online gaming revenues will come from
advertisements. If they're correct, then running an online game for free is a far more
sensible business strategy in the long-term than charging money for one - at least for most
types of games - the ones that fit the demands of that 10% niche being the exception.
I'm sure plenty of people will continue to play the text-only games even after there are gree
graphic games though, I don't see why you have to view this as some kind of either-or. The
people that invented videotape didn't REALLY say "wow we can get rid of all books now",
that's just a nasty rumor that was circulated by Spiro Agnew because he was commanded to by
the alien mind-control rays. I wouldn't worry about it if I were you.
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** http://www.bga.com/furcadia
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------*
- Thread context:
- Re: [MUD-Dev] Mud Settings, (continued)
- Re: [MUD-Dev] Attributions vs brainstorming,
coder coder#ibm,net, Sat 27 Dec 1997, 06:36 GMT
- Re: MUD Development Digest,
Dr. Cat cat#bga,com, Fri 26 Dec 1997, 14:56 GMT
- [MUD-Dev] The impact of the web on muds,
##Make Nylander thenewt#use,usit.net, Thu 25 Dec 1997, 18:39 GMT
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