Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Mud Settings
Greg Munt wrote:
>
> The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery"
> environment. The only alternative seems to be some sort of futuristic
> setting. (Please reply to this, if I'm wrong.)
>
> Has anyone ever considered taking this medieval setting, with its
> interfering gods, its magic, and its powerful heroes, and moving forward
> in history, to a contemporary (or perhaps futuristic) setting? Has this
> been done before, only I never knew about it?
Not to my knowledge, but you may look at the book:
Tale of the Comet, Roland Green
http://www.amazon.com/exec/obidos/ISBN=0786906545/9047-0653587-555773
The essense of the book is a collision of world of magic and the world
of technology.
Also, Roger Zelazny had written a book which had a similar scenario (I
just don't remember the name of the book) where the newborn son of a
powerful magic-user was exchanged for a baby from a technology world to
prevent him from doing any harm to the magic world.
> --
> Greg Munt, greg#uni-corn,demon.co.uk
> SysAdmins! Protect the innoccent! Remove rec.games.mud.admin from your servers!
--
Still alive and smile stays on,
Vadim Tkachenko <VadimT#4CS,Com>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
- Thread context:
- Re: [MUD-Dev] Mud Settings, (continued)
- Re: [MUD-Dev] Mud Settings,
Jon A. Lambert jlsysinc#ix,netcom.com, Sun 28 Dec 1997, 10:34 GMT
- Re: [MUD-Dev] Mud Settings,
Vadim Tkachenko vadimt#4cs,com, Mon 29 Dec 1997, 19:35 GMT
- Re: [MUD-Dev] Mud Settings,
JC Lawrence claw#under,Eng.Sun.COM, Tue 30 Dec 1997, 01:07 GMT
- Re: [MUD-Dev] Attributions vs brainstorming,
coder coder#ibm,net, Sat 27 Dec 1997, 06:36 GMT
[ Other Periods
| Other mailing lists
| Search
]