MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] The impact of the web on muds



Greg Munt <greg#uni-corn,demon.co.uk> wrote:

>These days, pure text adventures are dead. Does anyone see this happening 
>with muds too? Can the commercial successes cross over into the world of 
>free muds? Should they? 

Minor point:  pure text adventures are not *completely* dead.  There are
still people producing them, and other people playing them.  They *do*
have a very small audience, and all the people producing them are amateurs
doing it for fun -- but then, almost all the people creating muds are
amateurs doing it for fun.
--
      |\      _,,,---,,_        Travis S. Casey  <efindel#io,com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
     |,4-  ) )-,_..;\ (  `'-'        rec.games.design FAQ:  
    '---''(_/--'  `-'\_)      http://www.io.com/~efindel/design.html




Other Periods  | Other mailing lists  | Search  ]