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Re: [MUD-Dev] The impact of the web on muds
Greg Munt <greg#uni-corn,demon.co.uk> wrote:
>These days, pure text adventures are dead. Does anyone see this happening
>with muds too? Can the commercial successes cross over into the world of
>free muds? Should they?
Minor point: pure text adventures are not *completely* dead. There are
still people producing them, and other people playing them. They *do*
have a very small audience, and all the people producing them are amateurs
doing it for fun -- but then, almost all the people creating muds are
amateurs doing it for fun.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
'---''(_/--' `-'\_) http://www.io.com/~efindel/design.html
- Thread context:
- Commercial value of RP,
JC Lawrence claw#under,Eng.Sun.COM, Mon 29 Dec 1997, 21:34 GMT
- Re: [MUD-Dev] The impact of the web on muds,
Travis Casey efindel#polaris,net, Mon 29 Dec 1997, 21:06 GMT
- Task Parsing (repost for format),
Stephen Zepp zoran#enid,com, Sun 28 Dec 1997, 19:35 GMT
- Task Parsing,
Stephen Zepp zoran#enid,com, Sat 27 Dec 1997, 20:12 GMT
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