So in an event-driven server, how do you ...

Michael Hohensee michael at
Mon Apr 7 13:39:45 New Zealand Standard Time 1997

It looks like you guys hate polling.  (Not that I blame you, I don't 
really like it myself. :)  But if you've got a system that just sits 
until the next "ripening", how do you do your IO with players?  Do you 
use an endless loop to poll the connections?  Or do you use the SIGIO 

I tried to use both.  I poll for new commands from the players, and use 
the SIGIO signal to hook up a new connection.  More than a little bit 
dirty.  It doesn't work under BSD, then I have to poll for everything.

Michael Hohensee
Eagleson's Law:
        Any code of your own that you haven't looked at for six or more
months, might as well have been written by someone else.  (Eagleson is
an optimist, the real number is more like three weeks.)

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