[MUD-Dev] Re: Issues from the digests and Wout's list

Jon A. Lambert jlsysinc at ix.netcom.com
Fri Apr 25 04:15:23 New Zealand Standard Time 1997

> From: Jeff Kesselman <jeffk at tenetwork.com>
> >I'm trying desperately here to remember the SF book where mels were
> >physically huge, tended to be move slowly, possessed of enourmous
> >strength, resiliance, and endurance, were prone to aggression and
> etc....
> Then you arent TALKING about male and female in the human sense.
> The question as posed hadno suggestion tha this was anythign other then
> humans you were playing..
> Oh and btw, why can't FEMALES be the large agressive ones and MALES be the
> small, long lived ones?  Frnakly it soudsn to me like your book did nothing
> mroe then exaggerate and cannonize in "species"  the prevailing myths about
> males and females already existant in western society.

... and eastern, southern and northern ones too.

Hmm, Interesting POV.  So IRL is really like a mud that is based on mythological
concepts.  I should send a tell to the implementor asking why HE chose
such an odd theme.  ;-)

If you are attempting to model the real world (ancient, modern, near-future) and
you wish your character generation system to be as realistic as possible, there
shouldn't be any overriding reason not to implement such differentiation
between the sexes.  Whether this is based on genetic/political/cultural conditions, 
isn't really the point, the end result in game terms is.  

I happen to think an interesting theme would be RPing the frontlines of WWII
Europe.  Certainly the roles played by the sexes would be very different.  To
make it not so, would make it pure fantasy.  There are probably other objections
to such a game based on the current political climate.   I have been on a mush 
that attempted to model WWI which was a lot of fun if you were in the flying 
corps.  There were many roles for females too and very interesting ones at that.

I really believe that strong distinctions between the sexes make for a richer
and more interesting mud whether you theme is fantasy, historical or science
fiction.  Why would anyone want disregard all this excellent source material
of conflict, intrigue and discord?  Hmm, instead of clan wars or race wars, why 
not have gender wars?  I can see it now...  "General, the 3rd amazon battalion
has sacked the palace, captured the Sultan and freed the harem slaves. They
have just sent a ransom note demanding equal rights.  What shall we do?"


More information about the MUD-Dev mailing list