[MUD-Dev] Re: Introduction

Jeff Kesselman jeffk at tenetwork.com
Fri Apr 25 21:42:20 New Zealand Standard Time 1997


Side note,

I didn't want to say this unti li had double checked.

Its not spelld MUDL, its spelled MDL.

JK

At 08:18 AM 4/25/97 PST8PDT, you wrote:
>> From: S001GMU at nova.wright.edu
>>> From: Jamie Norrish <jamie at sans.vuw.ac.nz>
>> 
>> >              I'm also a long-time devotee of Interactive Fiction
>> >(games such as Zork and Colossal Cave) - I see MUDs as almost being a
>> >cross between RPGs and IF, but of course a medium in its own right.
>> 
>> Actually, the Interactive Fiction games that you mentioned were spinoffs
>of the
>> original MUD1 from Essex.  Having never played MUD1 or very much of Zork
>I
>> don't know how similar they are, but my understanding is that most of the
>> original MUDS were only multiplayer in that multiple ppl could be logged
>in at
>> once, but each one played a seperate adventure...  kind of a Zork server
>or 
>> something.  If anyone played MUD1 (or still plays? I hear Essex U. leaves
>a 
>> copy of the code up for posterity's sake) please feel free to enlighten
>those 
>> of us who didn't/don't.
>
>Hmm?  I find it hard to believe that those games were spinoffs of any mud,
>unless muds are a lot older than I think they are.  The first mainframe
>versions of Adventure were written back in the '60s, and both Colossal
>Cave and Zork date from the '70s.  When did MUD1 first go up?
>
>(Heck, Adventure actually predates D&D -- which also helps to explain the
>differences between the "interactive fiction" way of doing things and the
>"computer RPG" way.)
>--
>       |\      _,,,---,,_        Travis S. Casey  <casey at cs.fsu.edu>
> ZZzz  /,`.-'`'    -.  ;-;;,_     System Manager, FSU CS department
>      |,4-  ) )-,_..;\ (  `'-'   (904) 644-4290; Room 101C Carothers
>     '---''(_/--'  `-'\_)       No one agrees with me.  Not even me.
>  rec.games.design FAQ: http://www.cs.fsu.edu/~casey/design.html
>
>




More information about the MUD-Dev mailing list