[MUD-Dev] Re: Reposts

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sat Apr 26 11:08:08 New Zealand Standard Time 1997


:Honestly, is _anyone_ on this group still using classes, levels, or
:experience?  I'm to the point where I can't even bring myself to play
:non skill-based muds, although classes don't bother me all that much.

I am. But then, my "combat" is pretty minimal. I still call my scenario
a "starter" scenario, intended just to show other people a bit of what
they can do. I don't even have classes, and levels don't really mean
anything, its just that you get a strength or speed bonus, plus a hitpoint
bonus, when you go up a level (every power of 10 experience). I've never
been very interested in complicated combat stuff, so I've never had the
desire to make it more complicated. Maybe I should just emulate DIKU or
something? Anyone want to hand me a full, working combat package that
I can just translate?

--
Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA



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