[MUD-Dev] Re: Multi-threaded mudding (was a flamefest)

Miroslav Silovic silovic at srce.hr
Sun May 4 07:53:45 New Zealand Standard Time 1997

> An event-driven system would need: 
> Cold                            Cold
> Subsystem/ ----???? event ----> Subsystem/
> Object                          Object 

It's right there! :) -- Check $event_handler, which handles listening for
events, sending events and autoupdates (for instance, you can specify that
mob listens to events of a certain kind from another object, and that the
accepted sender changes as the mob moves). The idea with this system
is that event that is supposed to propagate to a large number of objects
only hits those objects that care about it.


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