[MUD-Dev] Random plotlines

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Thu May 8 07:53:06 New Zealand Standard Time 1997

:Anyone considering implementing pseudo-random plotlines in their mud?
:They would probably be classed as variable/random quests in the usenet.  I
:was thinking that if I could get an engine to make things up, like a
:company would want its new drug to be approved so they employ some
:players to 'convince' a few people on the approval committee, etc.  I
:remember seeing a web page stating the '23 basic scenarios' or something
:similar but I can't find it right now.  Bit of a bugger.

I recall having some armwaving plans about such things a few years ago.
But then reality stepped in, and nothing has happened with the plans.

Congratulations to anyone who actually gets far enough to implement some!

Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA

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