[MUD-Dev] Re: generic objects, behaviors

Ross Nicoll rnicoll at lostics.thenet.co.uk
Sat May 10 22:05:53 New Zealand Standard Time 1997

 On Sat, 10 May 1997 12:40:11 PST8PDT, Chris Gray wrote about [MUD-Dev] Re:
generic objects, behaviors:

 CG> I'm one of those low-level how-do-I-implement-it types. The only
 CG> alternative I see to the million lines of code is if you have enough
 CG> CPU horsepower to emulate the physics of the world on a small enough
 CG> scale that all of those things will just happen. I don't see that
 CG> being available for a few years at least. "There's no such thing as
 CG> a free ride."
Well, I've been having thoughts about implementing a few of the simpler
laws of physics... gravity and force mostly...
Although, I certainly don't have the time to do it for the server I'm
currently writing, maybe the next version...
  _   __  __  __         Ross "Xugumad" Nicoll
 /_) / / (_  (__         FRGfps2/3a A C->+ D? H++/+++ M++>++++ P? R~- 
/\  /_/  __)   /         T++ W Z Sm+ RLCT a17 ca+++ d? e? f h* i+/++
______________/          p++ sm-~

More information about the MUD-Dev mailing list