[MUD-Dev] Re: Administrative notes

Jeff Kesselman jeffk at tenetwork.com
Sun May 11 20:12:10 New Zealand Standard Time 1997

>One other idea I've been toying with would be to keep track of who
>attacked a mobile.  An attack would be anything that was intended to
>result ultimately in the mobile's demise.  Upon the mobile's death, each
>player who successfully attacked the creature would receive an EQUAL
>amount experience.  

Somethign we're doign in my current project is awarding exp to party
members in qual amounts and BETWEEEN aprties accroding to the damage doen
by that aprty.

SO if you want exp as a cleric, youy just party with thsoe folks yo uare
keepign healthy.


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