[MUD-Dev] Re: Administrative notes

Miroslav Silovic silovic at srce.hr
Wed May 14 11:17:17 New Zealand Standard Time 1997

> You confuse the issue.  I did not say they had to be weak.  
> Rewarding experience to the those who attract the most notice
> through "over-acting" is also bad system IMHO.  I prefer a
> blend of objective and subjective rewards.  If "acting" and 
> "emoting" was the only interest of my RP group, I'd just boot up 
> a chat server.
> Note that there are different camps of roleplayers too.  I believe a thread
> a long while back on rgma (started by O. Henry?) brought out a lot of
> these differences.   Now if I can only find it on DejaNews   

We are not in disagreemnt on either of these points. :) I suppose
I didn't pay attention to your attempt to contrast things.


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