[MUD-Dev] Re: Administrative notes

Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
Sat May 17 10:36:54 New Zealand Standard Time 1997


[Adam W:]
:Why?  Why, why, why, why?  I don't get it.
:If you want to be good at something, you do it a lot.	What is the problem
:with becoming a good healer by healing, becoming a good fighter by fighting,
:and becoming a good juggler by juggling?  You just don't like for thinks
:to make any sort of sense?

I think the key is that in order to increase your skill, you have to
be doing more difficult things. So, the healer sitting in town healing
all of the broken fighters will not gain much (if any!) experience from
the standard patch-and-set stuff. He needs to do other kinds of healing
(fighting a plague, doing surgery on innards, sawing holes in skulls to
let out the nasty demons, etc.) in order to gain more experience as a
healer. To simplify it to the level of the simple combat experience, a
healer must heal more severely wounded people, in order to gain more
experience, just like the fighter must fight tougher monsters in order
to gain more experience. Similarly, in a skill system, there will be
many healer skills: bone setting, simple wound patching, poison curing,
disease fighting (several types, perhaps), major trauma handling, etc.

--
Chris Gray   cg at ami-cg.GraySage.Edmonton.AB.CA



More information about the MUD-Dev mailing list