[MUD-Dev] (fwd) Re: Issues from the digests and Wout's list

Miroslav Silovic silovic at srce.hr
Mon May 19 03:37:04 New Zealand Standard Time 1997

> > Do you allow any user-level programming of objects, etc?
> Nope, and from the discussions between some of you guys on here it seems I'm
> saving myself some considerable headaches ;)

You are quite right. :)

On the other hand, you may be also missing on some considerable features. :)

> Seriously, I have a mainly DIKU/LP background.  I've logged into a MOO only
> once, and was traumatised by the experience =) - I suppose its just a
> different kind of game to the one I want to design.

Errrr, you are probably wrong about it. While DIKUs are pretty much
all similar (this is my humble opinion, feel free to contradict), and
LPs, while they have more potential to diversity, still don't vary
too much, MOOs can be and are *wildly* modified. I've seen anything
from MUSE clone to DIKU close (believe it or not!).

Guess you just had very bad luck that time. Try some roleplaying-heavy
MOO (look for one with stats. There are many kinds of roleplaying MOOs,
as well).


More information about the MUD-Dev mailing list