[MUD-Dev] Re: Administrative notes
silovic at srce.hr
Mon May 19 05:18:20 New Zealand Standard Time 1997
> >So, I would have to work
> >> quite hard in an RP MUD, just in order to stay in character. Having
> >> never actually tried it, I don't know whether I would find it fun or
> >> not. I think it would have to be a fairly forgiving environment.
> >Well, I have to agree with your setiment if not your reasoning. I
> >don't play a lot of pure RP (that is, Tiny-based) muds mostly because I
> >just find it to be too much work.
> This I suppsoe is what differentiates the roleplayer at heart. T opthe
> roleplayer ist not work, or at least no any mroe work then playign a game
> of baseball or all sorts of other games we play. Its all enjoyable and
> relaxing eventhough i tis active..
> Remember the idea that relaxation is somehow a passive thing really is a
> 20th c. phenomenon with the onset of media such as film and TV...
Hear, hear! Damn, I wish I had Werewolf sourcebook nearby at this moment.
They make *great* point of this: Television, and similar passive media
all but replaced very ancient institution: one of storyteller.
Roleplaying games bring it back to life.
More information about the MUD-Dev