[MUD-Dev] Re: Resets and repops

Jeff Kesselman jeffk at tenetwork.com
Mon May 19 21:22:37 New Zealand Standard Time 1997


At 07:59 PM 5/19/97 PST8PDT, you wrote:
>Adam Wiggins wrote:
>
>> > [Chris G.?]
>> > [telnet]
>> >
>> > Nothing much there by default, huh? I guess I should forget about it
>> > then. I just sort of assumed that your run-of-the mill 'telnet' program
>> > would support the full set of telnet options!
>> 
>> *thinks hard* As I recall from when I was fooling around with writing a
>> 'normal' text mud client, telnet is just a byte stream with ocassional
>> telnet codes which do something, although I'm not sure what. 

Its a full negotiated protocol of codes, and rather compelx and complete...

You can find the RFC at the Magic archive. There is a very nice
state-machine absed implementation method described ina  followup ERFC 

A warning though: I implemented a FULL telnet serevr in my MUD awhiel back
ONLy to find that almost NO program that calls itself "telnet" on a PC
really FOLLOWS the damn RFC.


 It's a 0xff
>> character followed by two bytes of code data; all I did was ignore it.
>> As I recall very few of these are defined for stock telnet anyhow, I think
>> it was designed to be some sort of expansion thing which never got used,
>> or at least by anything interesting.
>
>Slightly off topic, but also perhaps slightly related, there is a socket
>implementation that does most of the extra telnet negotiation stuff: 
>
>NetServe -- http://www.dtc.rankxerox.co.uk/~robin/netserve.html
>
>I've intentions of using it when I finally get down to coding.  It seems
>quite clear and complete, and having it do all the telnet stuff gives a few
>added perks.  I think it also does user ident too, FWIW.
>
>--
>Shawn Halpenny
>
>"Don't force it--get a bigger hammer."
>                            - Unknown
>
>




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