[MUD-Dev] Alright... IF your gonan do DESIESE...

Raz muddyraz at mushroom.demon.co.uk
Thu May 29 23:10:41 New Zealand Standard Time 1997


On Tue, 27 May 1997 20:38:13 PST8PDT, Shawn Halpenny wrote:

  [Adam Wiggins]
> > I guess our whole philosophy is that we'll just design a world full =
of
> > interesting and engaging stuff to do and see and visist and be.  What=
 you
> > as a player want to do with that is completely up to you - there's no
> > default "game", persay.
>=20
> This I like and plan to have something embodying the same concepts.  =
You
> can pretty much do whatever you like, become whatever you want.  =
There's
> a large amount of freedom in that:  you're not forcing someone to play
> your game, but instead are giving them the means to (in a sense) create
> their own game as they go along.  Much more enriching and fun, =
methinks.

My thoughts too, and my ultimate aim, I think.  Main reason for this post
is to ask Adam a question though...

What's the 'aim' of your game..?  Why will people play it?  (In fact, can
they play a game, or do they experience a world?)

Raz
(Um, okay, three questions =3D))




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