[MUD-Dev] Alright... IF your gonan do DESIESE...
jeffk at tenetwork.com
Fri May 30 22:57:16 New Zealand Standard Time 1997
At 08:27 PM 5/30/97 PST8PDT, you wrote:
>In <18.104.22.16870529114028.009c9d00 at mail.tenetwork.com>, on 05/29/97
> at 07:48 PM, Jeff Kesselman <jeffk at tenetwork.com> said:
>>Lastly remember most combat-twinks are AFRAID to roleplay. So much
>>so that they felel the need to denegrate those who do...
>Funny that. Why then were you able to list half a dozen pejoritive
>names for "munchkins" as you say, and yet I can't think of a single
>equivalent pejoritive used by combat-twinks for RP'ers?
Then you haven't been hanging around the right/wrong places..
Freaks, nerds, "have no life", "have to pretend your important"... and
awehole lot of just destructive crap like "roleplaying" doing vile and
dsigusting thinsg in public, and lost and lost of 8 year odl name calling.
Granted they aren't as CLEEVR as the names for combat-twinks. BUT the
combat twinks generally arent nearly as clever or amture as the Rpers, so
there ya go.
> An RP'er concentrates on using the system as it was intended to be
>used. From a QA viewpoint they are the ideal user -- they do almost
>exactly what the designers and programmers intended them to do.
Theya re a positivie sum player. They cooperate noty just with the system
but with each other. yes.
> A "powergamer" plays to exploit the system, as a system and not some
>contrived game or story, for all he can get from it. As such he
>pushes the system, as a system and as a system design, as hard as he
>can, and as such he tends to find design weaknesses and oversights.
>He also drives QA nuts.
A note here... there IS soem cross-over. i knwo some VERY good roleplayers
wh oare ALSO pwoer-gamers by this definition. They quickly figure otu how
to get the max from the system and sue it that way. And yes, they are also
annoyign though noit as destructive, becuase they push your maitainence cycle.
>Were this the world of word processors the RP'er would only ever edit
>one document, of limited size and controlled complexity, at a time.
>The powergamer conversely will try and load 150 30,000 page documents
>into his WP, each of which uses a dozen+ different typefaces and has
>scores of embedded graphics etc all while he does mass edits on all
>the documents at the same time. One tends to break software and
>system designs, the other doesn't.
One is TRYING to break the sopfwtare system and the other isn't. You've
jsu tmade a WONDERFUL argument for getting rid of em all :)
>If your game system allows that advantage to be taken of it, or breaks
>when it is, then it would seem that your system is broken, not your
Show me a peice of bug-free software and we can talk....
Besides, if someone breaks a glass because they use it to hammer i na nail,
is it really the fault of the guy who designed the glass??
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