[MUD-Dev] Alright... IF your gonan do DESIESE...
root at mpc.dyn.ml.org
Sun Jun 1 11:54:08 New Zealand Standard Time 1997
On Wed, 28 May 1997, Jeff Kesselman wrote:
> At 11:00 PM 5/27/97 PST8PDT, you wrote:
Could you see your way to please adjusting your mailer to accredit by
name, or add some sort of nametag to quotes by hand, please? It's really
> > However, I'm curious -
> >has anyone come up with a way to make puzzles be randomly solvable
> The Indiana Jones and the Last Crusade graphic adventure had sonmething
> liek this... it was a logic game with 3 6 side objects of which coudl
> rotate pairs at a time. it would randomly set the star tstate and you had
> to get it to a known end state.
I remember that game - it was quite clever, really, well, in theory.
> The problem with this is that, while the exact moves aren't wroite
> learnable, there ARE a set of techniquers, kind of liek a rubrik's cube
> 9another good example). Once you knwo the etchniques it is quickly
> solveable from ANY position... so its only a "random puzzle" ina very
> primative sense.
Right. It's only random in the sense that it randomizes itself, so noone
could record the exact moves they used to solve it, and repeat them to
solve it again - once you know how to go about solving it, it's no longer
> Ultimately anything that takes logic, once you figure otu the logic of the
> puzzle, that 90% of it.
"Fishing is complete and utter madness." -Spike Milligan
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